anatomy
Table of Contents
Anatomy
Anatomy is a versatile skill in Ultima Online that enhances both combat effectiveness and healing capabilities. It also provides insights into the physical attributes of creatures and players.
๐ Overview
Anatomy serves multiple purposes:
- Combat Enhancement: Increases the damage dealt in melee combat. For every 10.0 points in Anatomy, you gain a 2% damage bonus, up to a maximum of 20% at 100.0 skill.
- Healing Synergy: Works in conjunction with the Healing skill to improve the amount healed and enables curing poison and resurrecting players.
- Stat Assessment: Allows you to evaluate the Strength and Dexterity of creatures and players, providing descriptive feedback based on their stats.
- Defensive Substitute: When combined with Evaluating Intelligence, Anatomy can serve as a substitute for Wrestling in defense. The formula is:
((Anatomy + Evaluating Intelligence + 20) / 2), capped at 120.
๐ก๏ธ Defensive Ability
By combining Anatomy with Evaluating Intelligence, you can achieve a defensive skill equivalent to Wrestling. This is particularly useful for mages or characters who prefer not to invest in Wrestling.
*Formula*: ((Anatomy + Evaluating Intelligence + 20) / 2), capped at 120.
For example, with 100.0 in both Anatomy and Evaluating Intelligence: ((100 + 100 + 20) / 2) = 110 defensive skill.
๐งช Training Methods
Passive Training:
- Combat: Engaging in melee combat will passively increase your Anatomy skill over time.
Active Training:
- Skill Use: Use the Anatomy skill on creatures or players. This method is effective up to 100.0 skill. :contentReference[oaicite:4]{index=4}
Training Tips:
- Macroing: Utilize macros to repeatedly use the Anatomy skill on a target, such as a tamed animal or a stationary NPC.
- Sparring: Engage in sparring sessions with another player or a controlled creature to gain skill through combat.
๐ See Also
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