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Anatomy

Anatomy is a versatile skill in Ultima Online that enhances both combat effectiveness and healing capabilities. It also provides insights into the physical attributes of creatures and players.

๐Ÿ” Overview

Anatomy serves multiple purposes:

  • Combat Enhancement: Increases the damage dealt in melee combat. For every 10.0 points in Anatomy, you gain a 2% damage bonus, up to a maximum of 20% at 100.0 skill.
  • Healing Synergy: Works in conjunction with the Healing skill to improve the amount healed and enables curing poison and resurrecting players.
  • Stat Assessment: Allows you to evaluate the Strength and Dexterity of creatures and players, providing descriptive feedback based on their stats.
  • Defensive Substitute: When combined with Evaluating Intelligence, Anatomy can serve as a substitute for Wrestling in defense. The formula is:

((Anatomy + Evaluating Intelligence + 20) / 2), capped at 120.

๐Ÿ›ก๏ธ Defensive Ability

By combining Anatomy with Evaluating Intelligence, you can achieve a defensive skill equivalent to Wrestling. This is particularly useful for mages or characters who prefer not to invest in Wrestling.

*Formula*: ((Anatomy + Evaluating Intelligence + 20) / 2), capped at 120.

For example, with 100.0 in both Anatomy and Evaluating Intelligence: ((100 + 100 + 20) / 2) = 110 defensive skill.

๐Ÿงช Training Methods

Passive Training:

  • Combat: Engaging in melee combat will passively increase your Anatomy skill over time.

Active Training:

  • Skill Use: Use the Anatomy skill on creatures or players. This method is effective up to 100.0 skill. :contentReference[oaicite:4]{index=4}

Training Tips:

  • Macroing: Utilize macros to repeatedly use the Anatomy skill on a target, such as a tamed animal or a stationary NPC.
  • Sparring: Engage in sparring sessions with another player or a controlled creature to gain skill through combat.

๐Ÿ“š See Also

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