Cooking allows players to prepare food items that restore stamina and serve other purposes.
The Mastercrafted Cooking system gives experienced chefs a rare chance to create exceptional meals with powerful temporary PvM bonuses.
While crafting eligible finished foods, highly skilled cooks may occasionally create a Mastercrafted version of the meal.
Each Mastercrafted food contains one special effect that can be activated when eaten, allowing adventurers to prepare different combinations of bonuses before entering dangerous PvM content.
Mastercrafted Cooking is designed for PvM.
Players can have up to 3 different Mastercrafted food effects active at the same time.
Mastercrafted food can only be created through normal Cooking.
Requirements
Eligible foods have a small chance to become Mastercrafted when successfully crafted.
Stackable food can never become Mastercrafted.
Ingredients, unfinished foods, and other stackable Cooking items are excluded from the system.
Mastercrafted meals are clearly identified by their item quality.
A Mastercrafted food also displays the special effect stored within it.
Mastercrafted Mastercrafted (Effect Name)
The effect is determined when the food is crafted.
Mastercrafted food does not require the player to be hungry.
Eating the food activates its stored effect.
Mastercrafted Food Rules
| Effect | Strength | Duration | Description |
|---|---|---|---|
| Luck | +50 Luck | 30 minutes | Increases the character's Luck while active. |
| Spell Soak | 15% chance | 15 minutes | Gives a 15% chance to completely absorb eligible incoming spell damage. |
| Physical Damage Boost | +10% damage | 15 minutes | Increases eligible physical damage dealt against PvM creatures by 10%. |
| Damage Soak | 5%, 10% or 13% damage reduction | 3:00 / 3:30 / 4:10 | Reduces eligible incoming damage. The strength and duration are rolled together when the food is created. |
| Affliction Resistance | 20% reduction | 15 minutes | Reduces eligible harmful affliction effects, including poison-related damage. |
| Magic Resist | +5 resistance points | 15 minutes | Provides additional protection against eligible hostile magic and curse-related effects. |
| Mana Focus | +10 Mana Focus, -5 mana-cost modifier | 15 minutes | Improves mana regeneration and mana efficiency while active. |
| Spell Reflect | 10% chance | 15 minutes | Gives a 10% chance to reflect an eligible hostile spell. |
| Stoneskin | 20% physical damage reduction | 15 minutes | Reduces the physical portion of eligible incoming PvM damage by 20%. |
| Ward | +50 Defense Chance | 15 minutes | Greatly improves defensive chance against eligible PvM weapon attacks. |
| Hit Chance Boost | +50 Hit Chance | 15 minutes | Improves the chance to successfully land eligible attacks against PvM creatures. |
| Healing Boost | +10 healing bonus | 15 minutes | Improves eligible healing while the effect is active. |
| Spell Damage Boost | +10% spell damage | 15 minutes | Increases eligible spell damage dealt against PvM creatures by 10%. |
| Stamina Conservation | 50% stamina-drain reduction | 15 minutes | Reduces eligible stamina loss during combat by 50%. |
| Next Spell Boost | +20% spell damage | 3 minutes 20 seconds | Empowers the next eligible spell cast by 20%. The boost is attached to that individual cast, allowing multi-target and area spells to resolve consistently. |
| Evasion | 20% chance | 15 minutes | Gives a 20% chance to completely evade an eligible weapon attack before its normal damage, weapon procs and leech effects are applied. |
Damage Soak reduces qualifying incoming damage by a flat amount.
Different versions of Damage Soak may provide different strengths and durations.
Provides a 15% chance to completely absorb a qualifying incoming PvM spell damage event.
When Spell Soak activates, the player takes no damage from that spell hit.
Reduces the Physical portion of qualifying incoming PvM weapon damage by 20%.
Stoneskin only affects Physical damage.
Fire, Cold, Poison, Energy, and other damage portions are unaffected.
Provides +50 Defense Chance contribution against qualifying PvM creatures.
Normal combat caps still apply.
Ward increases the chance of avoiding an attack rather than reducing the damage after being hit.
Provides a 10% chance to reflect a qualifying incoming PvM spell damage event.
When Spell Reflect activates:
Reduces incoming Poison-element damage from qualifying PvM attacks by 20%.
Affliction Resistance reduces Poison damage.
It does not provide immunity to Poisoning, Bleed, Mortal Strike, or other status effects.
Provides a 20% chance to completely avoid a qualifying incoming PvM weapon hit.
When Evasion activates, the attack is treated as a miss before its normal damage and hit effects are applied.
Increases qualifying spell damage dealt to PvM enemies by 10%.
The bonus remains active for the full duration of the food effect.
Increases the Physical portion of qualifying weapon damage dealt to PvM enemies by 10%.
Only Physical damage is increased.
Fire, Cold, Poison, Energy, and other damage portions remain unchanged.
Provides +50 Hit Chance contribution when attacking qualifying PvM creatures.
Normal Hit Chance caps still apply.
Next Spell Boost works differently from the other Mastercrafted effects.
After eating the food, the player has up to 200 seconds to cast a qualifying damaging PvM spell.
The next qualifying spell receives +20% damage.
The effect is consumed when the qualifying spell is used.
For spells that strike multiple enemies, the bonus remains attached to that spell cast and can affect each qualifying target struck by it.
Next Spell Boost can be combined with Spell Damage Boost for additional spell damage.
Provides +50 Luck for 30 minutes.
The bonus is added to the player's normal Luck while the food effect remains active.
Reduces stamina lost through normal weapon Hit Fatigue by 50% when fighting qualifying PvM enemies.
Other sources of stamina loss are unaffected.
Mana Focus provides:
This allows players to trade some stamina recovery for significantly stronger mana recovery.
Mana Focus is disabled while the player is involved in player combat.
Provides +5 effective Magic Resist against qualifying PvM spell calculations.
Magic Resist also reduces the duration of standard PvM stat curses by approximately 10%.
This includes:
Healing Boost provides:
Healing Boost affects normal Healing bandages.
It does not increase Veterinary.
Healing Boost is disabled while the player is involved in player combat.
Mastercrafted Cooking bonuses are designed for PvM.
They are not intended to provide an advantage during player combat.
If a player initiates harmful action against another player, their active Mastercrafted food effects are removed.
This also applies when PvP aggression is initiated through controlled pets or summons.
Being attacked by another player does not remove your Mastercrafted food effects.
The effects are removed from the player who initiates the PvP aggression.
Player-owned pets and summons are not considered normal PvM creatures for Mastercrafted Cooking bonuses.
All active Mastercrafted food effects are removed when the player dies.
This includes:
After resurrection, new Mastercrafted food can be eaten normally.
Mastercrafted food effects persist through:
Their duration continues to count down while the player is offline.
Logging out does not pause Mastercrafted food effects.
If an effect expires while the player is offline, it will not return when the player logs back in.
Because only 3 different Mastercrafted effects can be active at once, choosing the right combination can make a significant difference.
A warrior may prefer offensive and defensive effects.
A mage may focus on Mana, Spell Damage, and Magic Resist.
A treasure hunter may choose Luck while preparing additional defensive bonuses for a difficult encounter.
There is no single perfect combination.
The best meal depends on where you are going and what you expect to fight.
Mastercrafted Cooking gives experienced chefs another reason to create finished meals and gives adventurers a new way to prepare for difficult PvM content.
With only a small chance for each eligible meal to become Mastercrafted, producing the exact effects you want may take time.
Choose your three effects carefully, prepare for the encounter ahead, and never underestimate the value of a good meal.