This page lists crafting resources available on UO Enigma, their material bonuses, Runic Tools, and how Enhancing works.
Crafting an item from a special material provides the normal material bonuses listed below.
Enhancing is a separate system and may provide additional bonuses depending on the material, item and crafter's skill.
| Resource | Bonuses |
|---|---|
| Silver | Physical Resist +10 Durability +50 Lower Requirements 20 |
| Shadow Iron | Physical Resist +3 Fire Resist +2 Energy Resist +7 Durability +100 |
| Copper | Physical Resist +2 Fire Resist +2 Poison Resist +7 Energy Resist +2 |
| Bronze | Physical Resist +3 Cold Resist +7 Poison Resist +2 Energy Resist +2 |
| Gold | Physical Resist +2 Fire Resist +2 Cold Resist +2 Energy Resist +3 Luck +40 Lower Requirements 30 |
| Moonstone | Physical Resist +2 Fire Resist +7 Cold Resist +2 Poison Resist +2 Energy Resist +2 |
| Obsidian | Physical Resist +4 Fire Resist +4 Cold Resist +3 Poison Resist +4 Energy Resist +1 |
| Valorite | Physical Resist +5 Cold Resist +4 Poison Resist +4 Energy Resist +4 Durability +50 |
These bonuses come from the material itself and are separate from the additional Blacksmithing Weapon Enhancement bonuses further down this page.
| Resource | Bonuses |
|---|---|
| Silver | Durability +100 Lower Requirements 50 |
| Shadow Iron | Cold Damage 20% Durability +50 |
| Copper | Poison Damage 10% Energy Damage 20% |
| Bronze | Fire Damage 40% |
| Gold | Luck +40 Lower Requirements 50 |
| Moonstone | Cold Damage 30% Energy Damage 20% |
| Obsidian | Poison Damage 40% Energy Damage 20% |
| Valorite | Fire Damage 10% Cold Damage 20% Poison Damage 10% Energy Damage 20% |
| Resource | Bonuses |
|---|---|
| Beasthide | Physical Resist +9 Luck +40 |
| Horned | Physical Resist +2 Fire Resist +4 Cold Resist +3 Poison Resist +3 Energy Resist +3 |
| Barbed | Physical Resist +3 Fire Resist +2 Cold Resist +3 Poison Resist +3 Energy Resist +5 |
| Resource | Bonuses |
|---|---|
| Oak | Luck +40 Damage +5% |
| Ash | Swing Speed +10% Lower Requirements 20 |
| Yew | Hit Chance +5% Damage +10% |
| Weirwood | One property selected at random: Damage +10% Hit Chance +5% Hit Life Leech 13% Luck +40 Lower Requirements 20 Swing Speed +10% |
| Bloodwood | Hit Life Leech 16% Regen Hits +2 |
| Duskwood | Cold Damage 40% Damage +12% |
Runic Tools are specialized crafting tools that can add magical properties to items during creation.
Higher-tier tools generally have the potential to create stronger items. Exact property ranges and intensities are intentionally undisclosed.
| Blacksmithing |
|---|
| Grand Runic Hammer |
| Etched Runic Hammer |
| Superior Runic Hammer |
| Fine Runic Hammer |
| Simple Runic Hammer |
| Tailoring |
|---|
| Polished Runic Sewing Kit |
| Finished Runic Sewing Kit |
| Rough Runic Sewing Kit |
| Carpentry |
|---|
| Polished Runic Saw |
| Refined Runic Saw |
| Rough Runic Saw |
| Fletching |
|---|
| Polished Runic Fletching Kit |
| Refined Runic Fletching Kit |
| Rough Runic Fletching Kit |
Enhancing allows an existing eligible item to be upgraded using a special crafting resource.
Enhancing is separate from crafting an item from that material.
Metal weapons receive an additional property when successfully Enhanced.
The values below are the maximum additional bonuses at 120.0 Blacksmithing.
| Metal | Enhancement | Maximum at 120.0 |
|---|---|---|
| Silver | Swing Speed Increase | 10% |
| Bronze | Hit Lower Defense | 15 |
| Copper | Hit Lower Attack | 15 |
| Shadow Iron | Stamina Leech | 15% |
| Moonstone | Defense Chance Increase | 10% |
| Obsidian | Hit Chance Increase | 10% |
| Valorite | Damage Increase | 15% |
The values above are maximum values.
The actual bonus depends on the Blacksmithing skill of the crafter performing the Enhancement.
| Blacksmithing | Enhancement Strength |
|---|---|
| 100.0 | 50% of maximum |
| 110.0 | 50% of maximum |
| 112.0 | 60% of maximum |
| 114.0 | 70% of maximum |
| 116.0 | 80% of maximum |
| 118.0 | 90% of maximum |
| 120.0 | 100% of maximum |
The final result is converted to a whole number, so some values are rounded down.
Example: Silver
Silver has a maximum Enhancement of 10% Swing Speed Increase.
If the weapon already has the same property, the Enhancement is added to the existing value but cannot exceed the listed Enhancement cap.
A normal Enhancement attempt can:
Enhancing valuable equipment therefore carries risk.
A Forged Metal of Artifacts removes the normal failure and item destruction risk from an Enhancement attempt.
Forged Metal can be obtained from the Enigma Gold Shop.
A Forged Metal guarantees that the Enhancement succeeds safely.
The strength of a Blacksmithing weapon Enhancement still depends on the crafter's Blacksmithing skill.
An Enhancement Deed allows an Enhancement to be prepared by a crafter and used later.
To create one, target a Blank Scroll while a special resource is selected.
A Forged Metal charge may be transferred to an Enhancement Deed.
A charged deed removes the normal failure and destruction risk.
The resulting Enhancement strength still follows the crafter skill stored on the deed.
| Resource | Bonuses |
|---|---|
| Silver | Physical Resist +12 Fire Resist +3 Cold Resist +2 Poison Resist +2 Energy Resist +2 |
| Shadow Iron | Physical Resist +4 Fire Resist +3 Poison Resist +2 Energy Resist +12 |
| Copper | Physical Resist +3 Fire Resist +4 Poison Resist +12 Energy Resist +2 |
| Bronze | Physical Resist +3 Cold Resist +12 Poison Resist +3 Energy Resist +3 |
| Gold | Physical Resist +4 Fire Resist +4 Cold Resist +5 Poison Resist +3 Energy Resist +5 |
| Moonstone | Physical Resist +2 Fire Resist +12 Cold Resist +3 Poison Resist +2 Energy Resist +2 |
| Obsidian | Physical Resist +5 Fire Resist +5 Cold Resist +3 Poison Resist +5 Energy Resist +3 |
| Valorite | Physical Resist +6 Cold Resist +5 Poison Resist +5 Energy Resist +5 |
Consecration Serum is a high-tier Alchemy BOD reward.
It can be used on a non-artifact weapon to convert 10% Physical Damage into elemental damage.
This may be repeated until the weapon no longer has Physical Damage available to convert.
The effect is permanent.
| Serum | Effect |
|---|---|
| Consecrated Ember Serum | Converts 10% Physical Damage to Fire Damage |
| Consecrated Frost Serum | Converts 10% Physical Damage to Cold Damage |
| Consecrated Venom Serum | Converts 10% Physical Damage to Poison Damage |
| Consecrated Storm Serum | Converts 10% Physical Damage to Energy Damage |
Special Material
Runic Tool
Enhancing
Forged Metal of Artifacts
Enhancement Deed
Underlayment