The Dungeon of the Week system places the spotlight on one dungeon each week and rewards the entire shard for working together to cleanse it.
Defeating monsters and bosses inside the active dungeon builds Dungeon Tiers, gradually increasing the dungeon's Tribute Tier and unlocking stronger bonuses for everyone adventuring there.
The current dungeon, tier, bonuses, and progress can be viewed at any time with [DOTW
The Dungeon of the Week can progress through four Tribute Tiers. Several requirements must be reached before the next tier is unlocked.
Tier I
Tier II
Tier III
Tier IV
Once Tier IV has been reached, the dungeon has achieved its maximum Tribute Tier for that week.
As the Dungeon of the Week advances through its tiers, additional bonuses become available inside the active dungeon:
The current values can always be viewed through the [DOTW] command.
Upon reaching Tier II, the dungeon's Tribute Altar becomes active. The altar can be found at the dungeon's boss area and is marked by glowing magical effects around the platform.
Players who approach within 20 tiles of the active altar receive the blessing associated with that dungeon.
Dungeon Tribute Blessing
Each Dungeon of the Week has its own unique Tribute Blessing:
| Dungeon | Blessing | Effect |
|---|---|---|
| Decay | Health Renewal | +3 Hits every 5 seconds |
| Ash | Stamina Renewal | +3 Stamina every 5 seconds |
| Famine | Mana Renewal | +3 Mana every 5 seconds |
| Permafrost | Frozen Might | +10 Strength |
| Festerhives | Hardened Carapace | +5 to all Resistances |
| Obscure | Obscure Insight | +10 Intelligence |
| Torment | Tormented Agility | +10 Dexterity |
Each blessing has its own unique buff icon and can be tracked through the player's buff bar.
Use:
[DOTW
to open the Dungeon of the Week information window.
Dungeon Status
Active Bonuses
When a new Dungeon of the Week begins:
Any Tribute Blessing already claimed before the reset is allowed to finish its remaining duration normally.
The Dungeon of the Week is a shard-wide progression system. Every monster slain and every boss defeated contributes toward improving the dungeon for everyone.
The more the community cleanses the active dungeon, the stronger its rewards become.