Dungeon Rules (All Enigma Dungeons)
InfoText: Permafrost is a desolate expanse encapsulated in eternal ice and snow. Once home to a thriving civilization, it now stands as a testament to the relentless grip of the cold. The echoes of its lost inhabitants are said to haunt the icy winds.
InfoText: Ash is a volcanic ruin, steeped in perpetual fire and smoke. Its jagged rocks and rivers of molten lava conceal ancient secrets and untold dangers. Few who dare venture within ever return to tell the tale.
InfoText: High atop the jagged cliffs lies Torment, a castle where echoes of pain and sorrow pierce the silence. This once-proud fortress now serves as a prison for cursed souls and echoes with the cries of the damned.
InfoText: The parched sands of Famine hide an ancient tomb, long lost to the desert winds. Its halls whisper of betrayal and thirst, where treasures of immeasurable value lie beyond deadly traps and skeletal guardians.
InfoText: Deep below the surface, Festerhives spreads like a festering wound. These plague-ridden tunnels are filled with the skittering of unseen creatures and the foul stench of decay.
InfoText: Once a prosperous city, Wind now stands as a haunted shell, shrouded in eternal gales and deathly silence. Legends tell of spirits that wander its forgotten streets, guarding secrets best left undisturbed.
InfoText: Obscure is a dungeon seeped in dark magic, where demonic energy twists reality itself. The air hums with power, and every step is fraught with peril.
InfoText: The tombs of Decay are a resting place for the undying, where corpses shamble through the darkness, driven by an unholy force. The air is thick with the scent of rot and death.
InfoText: Scorn is the embodiment of despair and darkness. No light pierces its depths, and only the bravest dare to venture into its shadow-cloaked halls, where horrors beyond comprehension lurk.