Table of Contents

Lockpicking & Remove Trap System

The Lockpicking & Remove Trap System expands treasure hunting with a more interactive lockpicking system, specialized lockpicks, dangerous chest traps, and a meaningful use for the Remove Trap skill.

Higher-level chests require more pins to be picked and may contain powerful traps capable of seriously injuring or killing an unprepared adventurer.


Lockpicking

Lockpicking eligible treasure chests now opens a dedicated Lockpicking Gump. Instead of resolving the lock with a single skill check, the lock must be opened one pin at a time.

Chest Tier Pins Required
Tier 1 5
Tier 2 6
Tier 3 7
Tier 4 8

Each pin displays your current Success Chance and the type of lockpick being used.

A failed pin attempt may also break your lockpick. Higher-quality lockpicks have different bonuses and may be considerably harder to break.


Special Lockpicks

Several new lockpick materials can be crafted through Tinkering. The selected crafting material determines the lockpick's material, hue and bonuses.

Lockpick Benefit
Iron Standard lockpick
Copper Improves effective Lockpicking skill
Bronze Chance to avoid a lockpick break roll
Shadow Iron Chance to automatically disarm a trap
Gold Bonus loot when a chest is opened cleanly
Moonstone Reveals the exact trap type
Obsidian Increased chance to automatically disarm traps
Valorite Faster lockpicking, improved Remove Trap effectiveness, increased break resistance
Silver Highest lockpick break resistance

Trapped Chests

Successfully picking all of the pins does not necessarily mean the chest is safe. If the chest contains a trap, the lock is exposed and the Remove Trap Gump will appear.

The gump displays:

  • Your Remove Trap Skill
  • Your Success Chance
  • Remaining disarm attempts
  • Remaining time
  • Whether the trap is Magical or Mechanical
  • The exact trap type when using a Moonstone Lockpick

You may then attempt to safely disarm the trap or choose to Force Open the chest.


Remove Trap

The Remove Trap skill is used to safely disarm trapped treasure chests. Harder chests contain more difficult traps and provide fewer attempts.

Trap Difficulty Attempts Allowed
Lower-tier traps Up to 3
Higher-tier traps 2

Both successful and failed disarm attempts can provide Remove Trap skill gain. If you fail an attempt but still have attempts remaining, the trap stays armed and you may try again.

If your final attempt fails, the trap activates. A close failure may trigger the trap at reduced strength, while a more significant failure triggers it at full strength.


Force Open

You may choose to ignore the Remove Trap process and select Force Open.

Doing so immediately opens the chest and triggers the trap at full strength. This can be extremely dangerous on higher-level treasure chests.


Trap Types

Treasure chests may contain a variety of dangerous traps.

Trap Effect
Fire Burst Explodes around the chest with heavy fire damage
Dagger Rain Launches blades around the chest and may cause bleeding
Poison Dart Strikes the opener with damage and poison
Poison Explosion Damages and poisons nearby adventurers
Ice Rain Deals cold damage, slows movement and may temporarily paralyze
Energy Surge Deals heavy energy damage and drains mana
Fire Storm Creates a large area of fiery explosions around the chest
Electric Madness Deals heavy energy damage and temporarily reduces several combat and utility skills
Compound Trap Combines two separate trap effects
Loot Corruption Destroys a portion of gold and reagents inside eligible Enigma chests
Loot Annihilation Rare trap capable of destroying most non-gold contents of an eligible Enigma Chest

Trap damage is intentionally significant. Ignoring Remove Trap can result in severe injury or death.


Loot Destruction Rules

Loot-destroying traps are restricted to Enigma Chests.


Chest Types

The new Lockpicking and Remove Trap system is used by selected Dungeon Chests, Treasure Chests, and Paragon Chests.


Interrupted Attempts

Lockpicking and trap removal are designed to safely handle interrupted attempts.

Your attempt is cancelled if you:

  • Close the gump
  • Move too far away
  • Lose line of sight
  • Die
  • Disconnect

The chest remains in its current state and may be worked on again later. Your lockpick is not consumed simply for cancelling an attempt.

Only one adventurer may actively work on a chest at a time.


Opening the Chest

The lockpick is consumed when the chest successfully completes its opening process.

Safely disarming the trap provides the safest way to access the chest. Players who choose to bypass Remove Trap should be prepared for the consequences.

Happy treasure hunting!