Pet Runestones are magical abilities that can be taught to compatible Meta Pets. Once learned, combat runes can trigger from the pet's melee attacks, unleashing elemental damage, area attacks, debuffs, healing, or crowd-control effects.
To teach a pet a runestone ability:
Each pet has a limited number of runestone ability slots.
The pet gump has a Runestone XP toggle next to Apply Runestone.
This only controls system messages. It does not affect how much XP the runes gain.
Most combat runes trigger from successful melee hits.
When your pet lands a melee hit:
This means:
Combat runestone proc chance increases with rune level.
| Rune Level | Proc Chance |
|---|---|
| Level 1 | 4% |
| Level 2 | 6% |
| Level 3 | 8% |
| Level 4 | 10% |
| Level 5 | 12% |
| Level 6 | 14% |
| Level 7 | 16% |
| Level 8 | 18% |
| Level 9 | 20% |
| Level 10 | 25% |
If a pet has several runes, their chances are combined into a weighted table, but the total proc chance is capped.
Example:
| Rune | Chance |
|---|---|
| Poison Rune | 12% |
| Bleed Rune | 10% |
The pet does not get three separate rolls. Instead, the system chooses one possible rune from the weighted table.
So several runes increase ability variety, not raw proc spam.
Combat runes share a global proc cooldown.
Some runes also have their own additional cooldowns.
This is especially important for DOT, field, drain, and poison runes so they cannot refresh endlessly.
Examples:
| Rune Type | Extra Cooldown Purpose |
|---|---|
| Bleed / Bloodstrike | Prevents bleed from being constantly refreshed. |
| Necrotic Fog | Prevents toxic fog from becoming permanent. |
| Life Eater | Prevents constant life-drain uptime. |
| Hellfire / Solar Flare / Soul Maelstrom | Prevents repeated field or burn stacking. |
Damage runes scale with level.
Damage is shown before target resistances.
Some runes deal their damage in different ways:
AOE runes are intended to hit multiple valid targets, but each target should only be hit once per proc by the main effect.
Runestone abilities are designed for creature combat.
They should not damage:
Runestones are meant to hit hostile creatures only.
Each runestone ability has its own level and experience.
Runes no longer gain XP from simply activating.
Instead, runes gain XP when the Meta Pet gains valid kill XP.
When the pet kills a valid monster:
Example:
| Pet Kill XP | Eligible Runes | XP Per Rune |
|---|---|---|
| 900 XP | 1 rune | 900 XP |
| 900 XP | 2 runes | 450 XP each |
This means runestone leveling follows the same kind of grind as Meta Pet leveling.
Runestone XP requirements use the Meta Pet-style level curve.
| Rune Level | XP Required To Reach Next Level |
|---|---|
| Level 1 → 2 | 3,000 |
| Level 2 → 3 | 7,500 |
| Level 3 → 4 | 20,000 |
| Level 4 → 5 | 50,000 |
| Level 5 → 6 | 125,000 |
| Level 6 → 7 | 250,000 |
| Level 7 → 8 | 500,000 |
| Level 8 → 9 | 1,000,000 |
| Level 9 → 10 | 1,750,000 |
Level 10 is the current maximum rune level.
When a runestone reaches enough XP to level up, it does not level automatically.
Instead, it becomes ready for upgrade.
The pet gump will show that the ability is ready.
To upgrade it:
Example:
A different runestone type will not upgrade it.
| Rune Name | Type | Description | Damage Type |
|---|---|---|---|
| Gold Find / Fortune | Utility | Finds extra gold for the pet's master during combat when conditions are met. Has a chance for bonus gold. This rune is separate from the normal melee proc system. | None |
| Quicksilver | Self Buff | Temporarily boosts the pet's Dexterity, restores stamina, and pulses stamina regeneration while active. | None (Buff) |
| Bloodstrike / Bleed | Single DOT | Causes a bleeding wound that damages the target over several ticks. Has an additional self cooldown to prevent constant refresh. | Physical |
| Venemous Blood | AOE Utility | Sprays poisonous blood around the pet, applying poison to nearby hostile creatures. | Poison |
| Molten Breath | AOE Line | Sends a wave of molten fire forward, damaging enemies caught in the path. | Fire |
| Blizzard | AOE Line | Sends a freezing wave forward, damaging enemies caught in the path. | Cold |
| Heal | Self Heal | Restores health to the pet. Uses utility scaling rather than full damage scaling. | None (Heal) |
| Conductive Blast | AOE Line | Sends an energy shockwave in a line, damaging enemies along the path. | Energy |
| Angry Fire | Single | A direct fire attack against the melee target. | Fire |
| Firebolts | Single Multi-Hit | Fires three flame bolts into the target. Damage is split across the bolts. | Fire |
| Scorch Phoenix | Single | A phoenix-inspired fire strike against the target. | Fire |
| Life Eater | Single DOT + Heal | Drains life from the target over several ticks. The pet heals for 60% of the damage dealt. | Life Drain / Energy |
| Ice Blast | AOE Line | Creates icy explosions along a line, damaging enemies caught in the blast path. | Cold |
| Earthen Strike | AOE + Stagger | Hurls earth projectiles at the target area. Can stagger or briefly paralyze affected enemies. | Physical / Energy |
| Flameburst | AOE Line / Burst | Creates fire bursts along a path and around impact points, damaging enemies with flame. | Fire |
| Armor Pierce | Single + Debuff | Pierces the target's defenses, dealing physical damage and briefly reducing physical resistance. | Physical |
| Stampede | Single + Debuff | The pet slams the target with a heavy charge and weakens its Strength temporarily. | Physical |
| Wrath | Single | Calls down a mixed elemental strike on the target. | Mixed Elemental |
| Silent Strike | Single | A quiet physical strike with a chance to critically hit for stronger damage. | Physical |
| Clawstorm | AOE Close | A violent flurry of claws around the target area. | Physical / Energy |
| Poison Blast | Single + Poison | Hits the target with poison damage and applies poison. | Poison |
| Air Burst | AOE Line + Stun | Sends an air burst forward, damaging enemies and briefly stunning affected creatures. | Energy |
| Hellfire | AOE Chain / Burn | Launches hellfire bolts into enemies and leaves burning ground effects. Damage is split between impact and burn. Has an additional cooldown to prevent constant field uptime. | Fire |
| Freeze | AOE + Paralyze | Fires icy bolts at several enemies, damaging and briefly paralyzing them. | Cold |
| Soul Maelstrom | AOE DOT / Vortex | Creates a dark vortex that damages enemies over time around the target area. Has an additional cooldown to prevent constant field uptime. | Cold / Shadow |
| Arc Surge | AOE Chain / Pulse | Unleashes energy bolts and electrical pulses that can strike multiple enemies. | Energy |
| Necrotic Fog | AOE DOT + Poison | Creates toxic fog around the pet, poisoning and damaging enemies over time. Has a long additional cooldown to prevent permanent fog uptime. | Poison / Shadow |
| Mirror Hex | AOE Delayed Damage | Marks several enemies with a mirror hex, then damages them after a short delay. | Energy / Shadow |
| Solar Flare | AOE + DOT | Creates a bright solar explosion and a burning sunspot area. Has an additional cooldown to prevent constant field uptime. | Fire / Light |
| Taunt | Crowd Control | Forces nearby enemies to focus the pet, weakens their resistances, and briefly strengthens the pet's physical resistance. | None (Control) |
| Vertical Spearfall | Single | Calls spears down from above onto the target for a focused strike. | Cold |
| Sector Slam | AOE Cone / Forward Slam | Slams the ground in a forward sector, damaging enemies in front of the pet. | Physical |
| Ground Splitter | AOE Cross | Splits the ground outward in four directions, damaging enemies caught in the cracks. | Physical |
| Cardinal Fireburst | AOE Cross | Erupts fire from the target location in the four cardinal directions. | Fire |