A progression tome for summoners, conjurers, necromancers, elementalists, and anyone who believes a summon should be more than disposable magic.
The Book lets eligible summons grow alongside their master — gaining levels, retaining skill progress, and unlocking new looks and abilities over time.
Begin your journey by speaking with Malkor the Conjurer.
A progression tome for summoners, conjurers, necromancers, elementalists, and anyone who believes a summon should be more than disposable magic.
The Book lets eligible summons retain their progress and unlock new looks and abilities over time.
Begin your journey by speaking with Malkor the Conjurer.
Ordinary summons vanish when their magic ends, but a summon recorded in the Book remembers, and can grow stronger every time you call on it.
Eligible summons may earn levels, retain skill growth, unlock custom colors and forms, and develop passive traits and mastery abilities of their own.
The Book doesn't replace Animal Taming. It's a separate long-term system built around temporary magical creatures.
Find Malkor the Conjurer and accept his quest, The Arcanist's First Bond, to earn your Book.
One Book per character. It's bound to that character and cannot be transferred.
The Book is blessed, kept in your backpack, and used to view summon progression, manage customization, and claim Tome rewards.
Malkor will send you to an Arcanist Shrine Altar on an island south of Duskreach. Activate it, survive what it summons, and return to Malkor for your Book.
The altar only responds to characters currently on this quest.
Each summon type tracks its own experience and levels independently. Your Lich won't share progress with your Fire Elemental.
The Book itself also gains Tome Experience, representing your overall growth as a summoner and unlocking rewards in the Vault.
Summoning duplicates of the same creature won't multiply experience from a single kill.
Summons start at Level 1 and can reach Level 10, growing stronger in combat, survivability, and customization options along the way.
Some summons also learn Double Hit as they level: a growing chance to land a second strike right after a successful melee hit.
Each summon type must be trained on its own; progress doesn't carry over between types.
Skill improvements a summon earns in combat are saved to its profile and restored the next time it's summoned, so a well-used summon becomes more reliable over time.
Supported Skill Scrolls can raise an active Book summon's skill cap (up to 120.0) and save the improvement to its profile.
A failed attempt won't consume the scroll.
Trained summons can be made your own. Recolor the creature and its spells, unlock alternate forms, and choose spawn effects. All cosmetic changes are saved per summon and permanent once unlocked.
Developed summons can gain passive traits and choose a mastery ability that defines how they fight. Only one mastery can be active at a time per summon.
Passives and masteries are designed never to harm you, your party, or other friendly targets.
Focus resists dispel and extends summon duration. Evaluating Intelligence boosts summon melee damage. Meditation speeds summon regeneration.
These use your real skill values. Item bonuses don't count.
The Mage section covers summons tied to Magery, elemental magic, and conjuration, including Elementals, Blade Spirits, a Daemon, and several creatures you'll have to find for yourself. Higher-tier summons require sufficient natural skill to use.
Darker companions await here: familiars and undead allies including a Lich, ranging from minor servants to formidable Bone Reavers. They train the same way as any other Book summon.
Some creatures in the Book are collection and appearance unlocks rather than full progression summons, from everyday beasts to rarer finds.
The Book's interface marks which summons can be fully trained.
Every supported summon has its own profile showing its level, experience, saved skills, passives, mastery, and active cosmetics, all managed from here.
As your Book gains Tome Experience, your summoner rank rises, unlocking cosmetics, effects, and rarer treasures in the Vault, along with the occasional title.
Vault rewards are claimed once per character.
Your summons are temporary. Their progress does not have to be.