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Adventurer's Guild

Welcome to the Adventurer’s Guild System on UO Enigma.

The guild offers structured hunting contracts across the world, rewarding players with gold, Adventurer Points, and Guild Experience.

This system is designed to provide:

  • Dynamic PvM objectives
  • Regional hunting content
  • Scalable rewards
  • Long-term progression

Quick Overview

  • Accept contracts from Adventurer’s Guild boards
  • Complete objectives by killing creatures
  • Return to a board to claim rewards
  • Gain rank and progress through the guild

You may only have one active contract at a time.


Getting Started

1) Find a Guild Board

Boards are placed throughout the world and in dungeons.

Each board is tied to a specific region and offers unique contracts.


2) Accept a Contract

  1. Double-click a board
  2. Select a contract
  3. Accept it

Once accepted, the contract is placed in your backpack.


3) Complete the Objective

Kill the required creatures.

Progress is tracked automatically.

Requirements:

  • You must deal meaningful damage
  • The creature must match the contract

Supported:

  • Melee
  • Spells
  • Pets / controlled creatures

4) Turn In

Return to any Adventurer’s Guild board to complete the contract and receive rewards.


Contract Types

Single Contracts

Basic contracts targeting one creature type.

Example:

  • Kill 12 Orcs
  • Kill 8 Fire Elementals

Mixed Contracts

Contracts with multiple objectives.

Example:

  • Kill 18 Lich
  • Kill 18 Skeletal Knights
  • Kill 18 Wraiths

All objectives must be completed.

Mixed contracts give higher rewards.


Each board includes a high-value contract targeting stronger creatures.

Example:

  • Kill 3 Balrons
  • Kill 4 Ancient Liches

These are more dangerous but offer better rewards.


Regions

Each board is tied to a specific region.

Examples include:

  • Overland
  • Ash
  • Famine
  • Festerhives
  • Obscure
  • Permafrost
  • Rune
  • Scorn
  • Torment
  • Water Temple
  • Wind
  • Decay

Each region:

  • Uses its own monster pool
  • Has unique contract themes

Rewards

Completing contracts grants:

Gold

  • Based on difficulty and contract size
  • Maximum reward is capped

Adventurer Points

  • Used for progression and rewards
  • Larger contracts grant more points

Guild Experience

  • Advances your Adventurer Rank
  • Unlocks long-term progression

Adventurer Rank

Ranks:

  • E
  • D
  • C
  • B
  • A

As you gain experience, you rank up and continue earning rewards.


Contract Lock System

Each contract can only be completed once per board cycle.

When completed:

  • It becomes greyed out
  • It cannot be taken again

When the board refreshes, new contracts become available.


Board Refresh

Boards refresh automatically:

  • Overland boards: every 12 hours
  • Dungeon boards: every 24 hours

When refreshed:

  • All contracts are replaced
  • New opportunities become available

Cooldowns

If you abandon a contract:

  • A cooldown is applied before you can take a new one

If a contract expires:

  • It is removed automatically

Tips

  • Choose contracts suited to your build
  • Mixed contracts are efficient but time-consuming
  • Featured contracts are dangerous — bring help
  • Stay near a board when finishing for quick turn-in
  • Avoid abandoning unless necessary

Summary

The Adventurer’s Guild provides:

  • Structured PvM gameplay
  • Rotating regional content
  • Fair and scalable rewards
  • Long-term progression through ranks

It is designed to keep hunting engaging and rewarding for all players.

adventurersguild.txt · Last modified: by UO Enigma