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COMING CONTENT

UO ENIGMA โ€” WHAT'S COMING

A preview of new activities, professions, crafting, competitive content and world expansions coming to UO Enigma.

From home-grown professions to dangerous seas, treasure hunting, weekly dungeon progression and entirely new ways to compete โ€” Enigma is getting a lot bigger.

GAMES & ACTIVITIES

๐ŸŽฐ MONSTER SLOTS

A brand new 3×3 Monster Slot Machine featuring Ultima-inspired monsters, large prizes, rare collectibles and a shard-wide progressive jackpot.

MACHINE DETAILS
Symbols 19 Monsters
Winning Lines 8 Paylines
Paylines 3 Horizontal โ€ข 3 Vertical โ€ข 2 Diagonal
Wagers 100 โ€ข 250 โ€ข 500 โ€ข 750 โ€ข 1,000 โ€ข 1,500 โ€ข 2,000 โ€ข 5,000 Gold
Jackpot Starts at 1,500,000 Gold

More than one payline can win on the same spin.

Gold can be loaded into your machine balance before playing and collected again when you are finished.

THE GLOBAL JACKPOT

Every Monster Slot Machine shares the same progressive jackpot.

It begins at 1,500,000 gold and continues growing as the machines are played.

Landing the legendary Fire Steed Jackpot claims the entire pool.

Once won, the jackpot returns to 1,500,000 gold and begins growing again.

Major gold wins are announced throughout Enigma.

GOLDEN SPIDER GAMBLE

Some winning spins may unlock a special double-or-nothing event.

OGRES โš” LIZARDMEN

Choose which team you believe will win before a 3 vs 3 monster battle begins.

Back the winning team and your slot prize is doubled.

Back the losing team and the winnings placed at risk are lost.

If the gamble is abandoned before it is resolved, the original slot win remains yours.

RARE COLLECTIBLES

Every spin also carries a separate chance of finding something much rarer than gold.

Possible finds include:

  • Rare Deity Statues
  • Monster Plushies
  • Random-colored Slime Plushies
  • Other special collectible rewards

A Golden Orc appears when one of these rare prizes is discovered.

Rare collectible wins are announced across the shard.

โ™  ENIGMA POKER

Texas Hold'em has been extensively rebuilt for Enigma with a completely new multiplayer table and interface.

FEATURE DETAILS
Players Up to 10
Game Texas Hold'em
Community Cards Flop โ€ข Turn โ€ข River
Banking Enigma Gold Balance

Every occupied seat has its own position, cards and chip stack around the table.

Your hole cards remain private while opponents display card backs until their hands are meant to be revealed.

AT THE TABLE

  • Bet
  • Call
  • Raise
  • Go All-In
  • Side Pots
  • Split Pots
  • Tied Hands
  • Five Community Cards
  • Visible Pot
  • Visible Player Stacks
  • Full Showdown Reveals

The Flop reveals the first three community cards, followed by the Turn and finally the River.

Folded hands stay hidden.

Players who remain in the hand reveal their cards at showdown, with the final cards remaining visible briefly before the next hand begins.

Poker balances remain available between games, making Poker a permanent Enigma activity rather than a one-session minigame.

Only one character per account may occupy a Poker table at a time.

Walking away or disconnecting removes you cleanly from active play rather than leaving the table permanently occupied.

HOME & PROFESSIONS

๐Ÿฆช CLAM FARMING

Build and maintain your own 8-slot Clam Pond at home.

Each clam develops individually while the pond itself has its own water quality, health and condition.

POND DETAILS
Capacity 8 Clams
Feeding Plankton
Water Fresh Water Pitchers
Main Rewards Clams โ€ข Pearls โ€ข Rare Decorations

RAISING CLAMS

Individual clams can progress through:

  • Fresh
  • Maturing
  • Ready
  • Overripe
  • Sick
  • Dead

Knowing when to harvest matters.

Ready clams can be extracted individually, or all mature clams can be collected together.

The pond can also be inspected for feedback about the clams currently growing inside it.

WATER & POND HEALTH

Water quality can become:

  • Good
  • Murky
  • Foul

The overall pond can become:

  • Healthy
  • Unhealthy
  • Neglected
  • Disturbed
  • Collapsed

Maintaining a pond requires Plankton, fresh water and regular care.

Changing the water too early can disturb the pond, while poor conditions can allow sickness to spread between clams. Severe neglect can eventually collapse the entire pond.

The pond interface changes visually as its condition worsens, making sick, neglected and collapsed ponds easy to recognize.

REGULAR & EMBER CLAMS

Both Regular Clams and rarer Ember Clams are part of the expanded clam and pearl ecosystem.

Regular Clams can contain pearls, while Ember Clams are especially valuable to collectors hunting Red and Orange Pearls.

Harvested clams must be opened with a blade.

13 PEARL COLORS

White Black Grey
Red Green Blue
Yellow Purple Pink
Orange Brown Silver
Golden

Each pearl color has its own rarity, making a complete collection a long-term goal.

Luck can also influence some rewards discovered through a Clam Pond.

RARE POND TREASURES

Clam Ponds can occasionally produce decorative treasures including:

  • Great Pearl on Display
  • Decorative Aquarium
  • Rare Seashells
  • Hanging Buoy
  • String of Shells
  • Stack of Clams
  • Painted Shells on a String
  • Giant Clam

Smaller shell and pebble decorations can also occasionally appear.

Rare pond decorations carry the property:

Retrieved from a Clam Pond

The pond interface also indicates when a special rare find is waiting to be collected.

REDEEDING A POND

Clam Ponds follow normal house access rules and can be safely redeeded without losing the clams and progress stored within them.

๐ŸŒพ HOME FARMING

Grow an expanded collection of vegetables, flowers and edible produce directly at home.

CROPS CROPS
Artichoke Sweet Potato
Aubergine Radish
Green Bean Onion
Cucumber Spinach
Marigold Cauliflower
Tomato Kale

GROW & CARE FOR CROPS

Planters are more than simple harvest containers. Crops grow over time and need proper care.

Players will manage:

  • Crop growth
  • Watering
  • Plant health
  • Pests
  • Disease
  • Harvesting

Harvested produce is fully edible and restores hunger like normal food, while also feeding directly into the expanded Garden Cooking system.

Planters can be safely redeeded while preserving the crop growing inside them.

SEED BAGS

Seed Bags provide another source of Farming supplies.

They can also be discovered as drops from selected creatures throughout the world.

๐Ÿ BEEKEEPING

Maintain your own Beehives, care for their health and harvest useful materials from growing Hive Frames.

HIVE FEATURE DETAILS
Beehives Placeable home Beehive addons
Hive Frames Fill over time and become harvestable
Sugar Water Used while maintaining the hive
Hive Health Poor care can lead to infestation and stress
Beekeeper Dedicated vendor support
Rare Finds Special hive rewards can occasionally appear

Harvestable Hive Frames visibly change when they are ready.

HIVE HARVESTS

  • Jar Honey
  • Honeycomb
  • Large Honeycomb
  • Beeswax

Beehives can also produce rare rewards alongside their normal harvests.

A dedicated Beekeeper sells useful supplies and trades in Honey and Beeswax.

Beehives can be safely redeeded while preserving their current hive state.

๐Ÿฒ GARDEN COOKING

Home-grown produce, Honey and new preserving ingredients are being expanded into a large collection of Cooking recipes.

PIES & MEALS

  • Garden Tomato Soup
  • Garden Vegetable Stew
  • Spinach Pan Pie
  • Onion Pan Pie
  • Sweet Potato Pan Pie
  • Artichoke Pan Pie
  • Aubergine Pan Pie
  • Kale Pan Pie

PRESERVES & SWEET GOODS

  • Aubergine Jam
  • Onion Marmalade
  • Sweet Potato Preserve
  • Tomato Chutney
  • Marigold Jelly

PICKLING

  • Pickled Artichokes
  • Pickled Cucumbers
  • Pickled Radishes
  • Pickled Onions
  • Pickled Green Beans
  • Pickled Cauliflower

SOUPS & STEWS

  • Spinach Soup
  • Onion Soup
  • Cauliflower Soup
  • Kale Soup
  • Sweet Potato Soup
  • Aubergine Stew

Honey becomes a much more useful Cooking ingredient, replacing ordinary sugar in many of the new recipes.

Vinegar is also being introduced for pickling and preserving.

Many of the new foods use custom artwork and ingredient-matched colors, including new pies, soups, stews, preserves and pickle jars.

CULINARY & PASTRY PIGMENTS

Cooking and Beekeeping also open two new cosmetic pigment collections.

Culinary Pigments are special colors for pets:

  • Aged Copper
  • Soft Platinum
  • Warm Bronze
  • Dark Amethyst
  • Violet Smoke
  • Charcoal Orchid

Pastry Pigments are special colors for cloth:

  • Macaron Mint
  • Strawberry Eclair
  • Lemon Tart
  • Blueberry Scone
  • Lavender Macaron
  • Peach Danish
  • Pistachio Cream
  • Vanilla Souffle
  • Raspberry Mousse
  • Caramel Choux

These pigments create another collectible and cosmetic reward path tied to the new home-profession content.

๐Ÿ’Ž PEARL ENAMELING

Pearls harvested from Clams can be refined through Alchemy into colored Pearl Enamels.

ENAMEL CAN BE USED ON
Equipment Enamel Weapons, Armor, Shields, Spellbooks & Equipment
Cloth Enamel Clothing
Pet Enamel Pets
Furniture Enamel Furniture
Skin Enamel Characters

All 13 pearl colors have their own matching Enamel hue.

Players choose the pearl color they want while crafting, and the finished Enamel retains that color.

Furniture Enamel colors the entire addon, allowing multi-tile furniture to receive a complete matching finish when used in a house you can modify.

Skin Enamel applies the selected pearl color directly to your character.

Pearl Enameling gives rare pearls a permanent cosmetic purpose beyond simply collecting them.

COMBAT & TREASURE HUNTING

๐ŸŽต BARD & INSTRUMENT EXPANSION

Bards are receiving a major expansion with new instrument qualities, 15 special properties and much stronger high-end progression.

INSTRUMENT QUALITIES

Normal โ€ข Exceptional โ€ข Tuned โ€ข Harmonic โ€ข Virtuoso โ€ข Mastercrafted

Looted instruments can appear in several different looks and may roll their own quality, Slayer, hue, generated name and up to two special properties.

Existing Exceptional, Slayer, double-Slayer and legacy Mastercrafted instruments remain part of the system.

15 INSTRUMENT PROPERTIES

Quickstep Discordant Echo
Encore Warlord's Beat
Carrying Tone Echo Chamber
Wide Chorus Cursed Notes
Perfect Pitch Bloodfeud
Steadfast Grip Siren's Call
Practiced Ear Still Waters
Extended Hold

These properties can change the way Bard abilities behave and allow instruments to develop very different playstyles.

Depending on the instrument, they can provide things such as:

  • Faster ability reuse
  • Improved targeting range
  • Larger areas of effect
  • Longer-lasting Bard effects
  • Additional damage and combat effects
  • Improved skill-gain opportunities
  • Specialized Peacemaking, Provocation or Discordance effects

Multiple properties can activate together, allowing particularly valuable instruments to create powerful combinations.

BARD GEAR POWER

Instruments gain their own Gear Power from quality, special properties and matching Slayers.

Powerful creatures also gain varying levels of Music Resistance, giving high-end instruments a much more important role against difficult enemies.

The toughest bosses resist normal Peacemaking and Provocation, while properly prepared master Bards gain access to Apex Peacemaking for endgame targets.

EXPANDED BARD ABILITIES

The overhaul also introduces and expands features such as:

  • Area Discordance
  • Discordant Echo spreading weaker Discordance to nearby creatures
  • Echo Chamber damaging and Discording nearby eligible enemies
  • Warlord's Beat reducing healing received by Discorded creatures
  • Cursed Notes damaging provoked creatures over time
  • Bloodfeud increasing damage between a provoked pair
  • Siren's Call causing creatures to retreat after Peacemaking ends
  • Still Waters protecting Peace from certain area spell damage
  • Wider, longer and farther-reaching Bard effects

Harps are also becoming substantially lighter, dropping to 5 stones.

๐Ÿ” ENIGMA LOCKPICKING

Lockpicking is being transformed into a proper treasure-hunting activity rather than a single skill check.

Chests can contain between 5 and 8 lock pins, which must be worked through using a dedicated Lockpicking interface.

Players can see their current progress and success chance while working the lock, and difficult attempts can still break lockpicks.

SPECIALIZED LOCKPICKS

LOCKPICK MATERIAL
Iron Copper
Bronze Shadow Iron
Gold Moonstone
Obsidian Valorite
Silver

Different materials provide different advantages and give experienced treasure hunters reasons to prepare specialized tools.

Gold Lockpicks can reward a clean opening with additional gold.

Valorite Lockpicks work faster and provide stronger Remove Trap performance.

REMOVE TRAP

Successfully opening the lock does not guarantee that the treasure is safe.

Remove Trap now has its own interactive interface showing the trap, your chance of success and your remaining attempts.

Players can gain Remove Trap skill while dealing with trapped treasure.

If you do not want to risk another disarm attempt, there is also a Force Open option โ€” with the full consequences of whatever trap remains inside.

Not every failed disarm is equally severe. Some failures trigger a reduced version of the trap, while a major failure can unleash its full effect.

NEW TRAPS

  • Fire Burst
  • Dagger Rain
  • Poison Dart
  • Poison Explosion
  • Ice Rain
  • Energy Surge
  • Fire Storm
  • Electric Madness
  • Compound Trap
  • Loot Corruption
  • Loot Annihilation

Trap failures can cause effects such as:

  • Heavy Damage
  • Poison
  • Bleeding
  • Mana Drain
  • Paralysis
  • Movement Slowing
  • Temporary Skill Penalties

Creature-spawning traps have been removed from the new system.

The most dangerous loot-destruction traps are reserved for eligible Enigma Chests. Normal Treasure and Paragon Chests do not receive these treasure-destroying traps.

The standard Treasure Map Chest system remains separate from the new Enigma Lockpicking system.

๐Ÿฉน VETERINARY

Bandages used to successfully cure a poisoned pet now also restore some health at the same time, making successful Veterinary cures feel more rewarding.

COMPETITIVE CONTENT

โš” ENIGMA ARCADE

Enter fast competitive matches through the new Enigma Arcade, supporting matches of up to 14 players.

GAME MODE OBJECTIVE
Free For All Every player for themselves
Last Team Standing Eliminate the opposing team
King of the Hill Control the central objective
Infection Survive or spread the infection

The Arcade launches with three dedicated arenas.

Players can create and join lobbies while several queues wait for available arenas at the same time. If every arena is occupied, waiting lobbies begin automatically when one becomes free.

FREE FOR ALL

Every player is an enemy.

Fight, respawn and earn kills until the match reaches its conclusion.

LAST TEAM STANDING

Balanced Blue and Red teams fight through a best-of-three battle.

There are no normal respawns during a round. The last surviving team wins.

KING OF THE HILL

Fight for control of the central altar and its capture zone.

Hold the objective against the opposing players to secure the match.

INFECTION

Players are divided between Survivors and the Infected.

The infection spreads as Survivors are defeated.

Special Infection mechanics include:

  • Survivor and Infected roles
  • Infection Repellent Charges
  • Adrenaline Rush
  • Infection-specific equipment
  • Infection conversion during the match

If the final Infected player disconnects or forfeits, the infection passes to another Survivor so the game can continue.

The Infected win when no Survivors remain. The Survivors win if they can hold out until the match timer expires.

EQUIPMENT & SUPPLIES

Free For All, Last Team Standing and King of the Hill use your normal equipment and backpack.

Normal combat resources matter during these modes:

  • Consumables are consumed
  • Ammunition is consumed
  • Item charges are consumed
  • Equipment durability is used
  • Equipment can be switched during the match

Infection works differently and provides its own standardized Arcade equipment.

ARCADE COMBAT RULES

Arcade combat uses simulated defeats rather than normal player deaths and corpses.

Some normal-world abilities are restricted so matches remain focused on direct competition.

Inside the Arcade:

  • Pets and summons are not allowed
  • Mounts are not allowed
  • Hiding and Stealth are disabled
  • Invisibility is disabled
  • Recall, Gate Travel and Sacred Journey are disabled
  • Teleport-style movement is restricted
  • Wall of Stone and Energy Field are restricted
  • Snooping and Stealing are disabled
  • Ground-drop trading is disabled

Your own backpack, nested containers and equipment remain usable in the normal gear modes.

Guildmates are still treated according to the Arcade teams and rules, so being guilded does not protect an opponent from becoming your Arcade enemy.

JOINING THE ARCADE

Players can queue through Arcade Stones or:

[ArcadeJoin

Arcade entry must begin from a guarded area or player house.

Players cannot use the Arcade to escape dangerous situations.

You cannot join while:

  • Criminal
  • Actively in combat
  • Recently involved in aggression
  • Under Heat of Battle

RETURNING FROM A MATCH

When an Arcade match ends, your character is returned to their original location and restored to their pre-match state.

Infection inventory and equipment are also returned to normal when the match is over.

AFK & DISCONNECTS

Inactive players receive an AFK warning after 45 seconds and can forfeit after 60 seconds without activity.

Disconnecting during an active match also counts as a forfeit.

Matches continue for the remaining players rather than becoming stuck.

MONTHLY ARCADE

Arcade matches contribute toward monthly rankings.

Players compete for:

  • Wins
  • Losses
  • Monthly Leaderboard placement
  • Winner announcements
  • Arcade Winner reward sash

The leaderboard resets each month for a new competition.

THE WORLD

๐ŸŒŠ LIVING OCEANS

Felucca's oceans are becoming significantly more dangerous, unpredictable and alive.

OCEAN SYSTEM DETAILS
Ocean Zones 19
Dynamic Encounter Locations 79
Facet Felucca

Dangerous encounters can appear dynamically throughout valid open water instead of permanently occupying the same handful of locations.

SEA ENCOUNTERS

  • Bone Ships
  • Corsair Ships
  • Ghost Ships
  • Privateer Ships
  • Viking Ships
  • Naga Sea Shrines
  • Orc Sea Forts

Ships arrive with hostile crews ready to defend them.

Naga Sea Shrines and Orc Sea Forts can appear in different variants, creating more variety while exploring the oceans.

A CHANGING SEA

Encounters are spread throughout different parts of Felucca's oceans.

Once an encounter has been defeated, it begins sinking or disappearing from the world.

Defeated encounter locations then enter a 30-minute cooldown before the ocean system can replace them.

New threats can later emerge elsewhere across the sea.

The goal is to make sailing itself an activity where players never know exactly what they may encounter over the horizon.

๐ŸŽฃ FISHING EXPANSION

Fishing is receiving one of its largest expansions yet, tying together treasure maps, Fishing BODs, Special Fishing Nets, MIBs, SOS encounters, new hooks and the growing ocean ecosystem.

CLAMS FROM FISHING

Clams are not limited to home Clam Ponds.

Fishermen can occasionally pull Regular Clams directly from the water, with much rarer Ember Clams waiting among the catches.

Ember Clams are especially valuable to players hunting Red and Orange Pearls.

TREASURE MAPS FROM THE SEA

Treasure Maps fished from the sea can now range from Level 1 through Level 6 instead of always being the lowest level.

Sea Serpents carrying those maps become stronger as the treasure level rises, with higher-level maps increasingly guarded by Deep Sea Serpents.

Their appearance and naming also reflect the strength of the treasure they carry, and treasure-bearing serpents can still become Stormborn.

SPECIAL FISHING NETS

Classic Special Fishing Nets remain the normal net experience, including their familiar sea-monster encounters and unusual-hue behavior.

Some Special Fishing Nets can now instead become Affinity Nets, each themed around a different part of the Fishing ecosystem.

Affinity types include:

Red Scale Blue Scale
Deepwater Shallow Water
Coral Stoneskin
Exotic Shellfish

Affinity Nets summon themed 4โ€“6 creature encounters rather than the normal mixed net encounter.

Defeating the encounter reveals a Fishing Cache containing matching bait and a chance at affinity-related hooks, Message in a Bottle rewards and even a Fabled Fishing Net.

Existing Special Fishing Nets from before the update are also given a one-time opportunity to become an Affinity Net. Nets that remain classic keep their existing appearance.

FABLED FISHING NETS

Fabled Fishing Nets remain separate from the Affinity system.

Throwing one can call forth either:

  • Leviathan
  • Net Guardian

Both bosses have expanded combat abilities and arrive alongside the classic Special Fishing Net entourage.

Defeating either boss awards a protected Rare-or-better Message in a Bottle.

These boss MIBs can roll:

  • Rare
  • Ancient
  • Legendary
  • Cursed

They will never downgrade into Common or Uncommon bottles later.

MIB & SOS IMPROVEMENTS

A Message in a Bottle now keeps the tier it originally rolled instead of changing when opened later.

That quality remains with the bottle through trading and banking before becoming its matching SOS.

Ordinary MIBs still follow the normal Fishing-skill rules, while boss MIBs keep their guaranteed Rare-or-better quality.

SOS guardian encounters have also been improved so their guardians and reward chest remain tied to the actual SOS location until the encounter is resolved.

FISHING BULK ORDERS

18 Deep Water fish are joining Fishing Bulk Order Deeds.

Haddock Shad
Cape Cod Yellowfin Tuna
Black Seabass Bonito
Tarpon Blue Fish
Red Snook Red Grouper
Gray Snapper Captain Snook
Cobia Bonefish
Mahi Mahi Red Drum
Amberjack Blue Grouper

Fishing contracts now have a clearer difficulty progression.

BOD DIFFICULTY

Beginner contracts continue to use ordinary Fish and other accessible catches.

Intermediate contracts include shellfish and crabs.

Difficult contracts include catches such as Sharks, Giant Squid and Rays.

Common catches can require larger quantities, while rare and difficult catches require fewer fish to complete the order.

Affinity fish remain outside normal Fishing BOD generation for now.

FISHING BOD LIMITS

  • Maximum 3 active Fishing BODs
  • A new BOD becomes available every 2 hours
  • Your first eligible BOD can be received immediately
  • Unfinished BODs expire after 6 days
  • Completed BODs no longer expire
  • Completed orders still occupy a BOD slot until turned in

Fishing BOD rewards are also being expanded with a wider selection of bait and hooks, including Shellfish bait and more support for Bone, Coral, Iron and Daemon Bone hooks.

FISHING POLES & SPECIAL CATCHES

Fishing Pole information is being cleaned up so remaining bait and hook uses are easier to understand at a glance.

Special catches now interact properly with the same Fishing resources as ordinary casts, so bait, hooks and equipment all matter consistently across the expanded system.

DYNAMIC FISHING SPOTS

Dynamic Fishing Spots are also receiving improvements.

FishingSpot3 now works as a true 15-cast fishing location, with actual fishing casts consuming its available attempts rather than interacting with nearby wreckage.

Dynamic fishing spots now keep their proper remaining lifetime instead of unexpectedly refreshing.

WEEKLY CONTENT

๐Ÿฐ DUNGEON OF THE WEEK

Dungeon of the Week is receiving a full shared Tier Progression system.

Every player adventuring inside the active weekly dungeon contributes toward advancing it.

PROGRESSION EFFECT
Tier I Weekly Dungeon begins
Tier II Stronger bonuses + Dungeon Blessing
Tier III Further increased bonuses
Tier IV Maximum weekly progression

Players can follow the current dungeon, tier and progress through:

[DOTW

TIER BONUSES

As the weekly dungeon advances, players receive increasing:

  • Gold Rewards
  • Player Damage
  • Paragon Chance
  • Dungeon Box Chance
  • Champion Spawn Progression

The more the shard participates in the weekly dungeon, the stronger its bonuses become.

DUNGEON BLESSINGS

Reaching Tier II awakens the Dungeon of the Week altar.

The active altar becomes visibly marked with magical effects.

Each dungeon provides its own unique 1-hour blessing.

DUNGEON BLESSING
Decay Health Regeneration
Ash Stamina Regeneration
Famine Mana Regeneration
Permafrost Strength
Festerhives All Resistances
Obscure Intelligence
Torment Dexterity

The altar remains available throughout Tier III and Tier IV.

Active blessings display a normal buff icon and their remaining duration.

When your blessing expires, leave the altar area and return to receive it again.

The blessing always belongs to the currently active Dungeon of the Week, so a new weekly dungeon brings a new altar and blessing.

SMALLER WORLD UPDATES

โ›ต SHIPS & SAILING

Ship painting is being improved so the selected hue carries across much more of the vessel.

Ship colors now extend to:

  • Ship Planks
  • Tillerman
  • Ship Hold

Both normal and Basic Ship Paint benefit from the expanded coloring.

Nautical Tracking has also been cleaned up so its different sea categories provide clearer and more appropriate results for ships, sea forts, ruins and Fishing-related searches.

๐Ÿ‰ CREATURE MOVEMENT

Creatures that decide to flee combat are being slowed down.

Fleeing monsters should feel considerably more natural instead of suddenly accelerating into extreme movement speeds while attempting to escape.

โœฆ GENERAL POLISH

The larger systems are arriving alongside many smaller improvements throughout Enigma.

Players can also expect continued work on:

  • Fishing rewards and special catches
  • SOS and MIB encounters
  • Ocean encounters
  • Ship content
  • Farming upkeep
  • Beehive upkeep
  • Clam Pond behavior
  • New artwork
  • New interfaces
  • New collectibles
  • New crafting materials
  • New rewards
  • Quality-of-life improvements
  • General world polishing

MORE TO COME

โœฆ UO ENIGMA CONTINUES TO GROW โœฆ

These updates represent a large collection of permanent new activities and expansions being added throughout the shard.

From your home and crafting bench to dungeons, treasure chests, PvP arenas and the open sea, the goal is to give players more things worth doing throughout every part of Enigma.

More will be revealed as each piece of content gets closer to release.

coming-this-fall.txt ยท Last modified: by UO Enigma