Table of Contents
Crafted Items Material Bonuses
This page lists crafting resources available on UO Enigma, their material bonuses, Runic Tools, and how Enhancing works.
Crafting an item from a special material provides the normal material bonuses listed below.
Enhancing is a separate system and may provide additional bonuses depending on the material, item and crafter's skill.
Metal Armor Material Bonuses
| Resource | Bonuses |
|---|---|
| Silver | Physical Resist +10 Durability +50 Lower Requirements 20 |
| Shadow Iron | Physical Resist +3 Fire Resist +2 Energy Resist +7 Durability +100 |
| Copper | Physical Resist +2 Fire Resist +2 Poison Resist +7 Energy Resist +2 |
| Bronze | Physical Resist +3 Cold Resist +7 Poison Resist +2 Energy Resist +2 |
| Gold | Physical Resist +2 Fire Resist +2 Cold Resist +2 Energy Resist +3 Luck +40 Lower Requirements 30 |
| Moonstone | Physical Resist +2 Fire Resist +7 Cold Resist +2 Poison Resist +2 Energy Resist +2 |
| Obsidian | Physical Resist +4 Fire Resist +4 Cold Resist +3 Poison Resist +4 Energy Resist +1 |
| Valorite | Physical Resist +5 Cold Resist +4 Poison Resist +4 Energy Resist +4 Durability +50 |
Metal Weapon Material Bonuses
These bonuses come from the material itself and are separate from the additional Blacksmithing Weapon Enhancement bonuses further down this page.
| Resource | Bonuses |
|---|---|
| Silver | Durability +100 Lower Requirements 50 |
| Shadow Iron | Cold Damage 20% Durability +50 |
| Copper | Poison Damage 10% Energy Damage 20% |
| Bronze | Fire Damage 40% |
| Gold | Luck +40 Lower Requirements 50 |
| Moonstone | Cold Damage 30% Energy Damage 20% |
| Obsidian | Poison Damage 40% Energy Damage 20% |
| Valorite | Fire Damage 10% Cold Damage 20% Poison Damage 10% Energy Damage 20% |
Leather Armor Material Bonuses
| Resource | Bonuses |
|---|---|
| Beasthide | Physical Resist +9 Luck +40 |
| Horned | Physical Resist +2 Fire Resist +4 Cold Resist +3 Poison Resist +3 Energy Resist +3 |
| Barbed | Physical Resist +3 Fire Resist +2 Cold Resist +3 Poison Resist +3 Energy Resist +5 |
Wooden Weapon Material Bonuses
| Resource | Bonuses |
|---|---|
| Oak | Luck +40 Damage +5% |
| Ash | Swing Speed +10% Lower Requirements 20 |
| Yew | Hit Chance +5% Damage +10% |
| Weirwood | One property selected at random: Damage +10% Hit Chance +5% Hit Life Leech 13% Luck +40 Lower Requirements 20 Swing Speed +10% |
| Bloodwood | Hit Life Leech 16% Regen Hits +2 |
| Duskwood | Cold Damage 40% Damage +12% |
Runic Tools
Runic Tools are specialized crafting tools that can add magical properties to items during creation.
Higher-tier tools generally have the potential to create stronger items. Exact property ranges and intensities are intentionally undisclosed.
| Blacksmithing |
|---|
| Grand Runic Hammer |
| Etched Runic Hammer |
| Superior Runic Hammer |
| Fine Runic Hammer |
| Simple Runic Hammer |
| Tailoring |
|---|
| Polished Runic Sewing Kit |
| Finished Runic Sewing Kit |
| Rough Runic Sewing Kit |
| Carpentry |
|---|
| Polished Runic Saw |
| Refined Runic Saw |
| Rough Runic Saw |
| Fletching |
|---|
| Polished Runic Fletching Kit |
| Refined Runic Fletching Kit |
| Rough Runic Fletching Kit |
Enhancing
Enhancing allows an existing eligible item to be upgraded using a special crafting resource.
Enhancing is separate from crafting an item from that material.
- The item must be eligible for Enhancing.
- The item must be in your backpack.
- An already Enhanced item cannot normally be Enhanced again.
- Armor with an Underlayment cannot be Enhanced.
- Normal Enhancement carries a risk of failure or permanently destroying the item.
- Existing properties on the item may increase the risk.
- Higher crafting skill improves the Enhancement process.
Blacksmithing Weapon Enhancements
Metal weapons receive an additional property when successfully Enhanced.
The values below are the maximum additional bonuses at 120.0 Blacksmithing.
| Metal | Enhancement | Maximum at 120.0 |
|---|---|---|
| Silver | Swing Speed Increase | 10% |
| Bronze | Hit Lower Defense | 15 |
| Copper | Hit Lower Attack | 15 |
| Shadow Iron | Stamina Leech | 15% |
| Moonstone | Defense Chance Increase | 10% |
| Obsidian | Hit Chance Increase | 10% |
| Valorite | Damage Increase | 15% |
Enhancement Strength
The values above are maximum values.
The actual bonus depends on the Blacksmithing skill of the crafter performing the Enhancement.
| Blacksmithing | Enhancement Strength |
|---|---|
| 100.0 | 50% of maximum |
| 110.0 | 50% of maximum |
| 112.0 | 60% of maximum |
| 114.0 | 70% of maximum |
| 116.0 | 80% of maximum |
| 118.0 | 90% of maximum |
| 120.0 | 100% of maximum |
The final result is converted to a whole number, so some values are rounded down.
Example: Silver
Silver has a maximum Enhancement of 10% Swing Speed Increase.
- Around 112 Blacksmithing gives 6% SSI.
- 116 Blacksmithing gives 8% SSI.
- 120 Blacksmithing gives the full 10% SSI.
If the weapon already has the same property, the Enhancement is added to the existing value but cannot exceed the listed Enhancement cap.
Enhancement Failure
A normal Enhancement attempt can:
- Succeed
- Fail
- Permanently destroy the item
Enhancing valuable equipment therefore carries risk.
Forged Metal of Artifacts
A Forged Metal of Artifacts removes the normal failure and item destruction risk from an Enhancement attempt.
Forged Metal can be obtained from the Enigma Gold Shop.
A Forged Metal guarantees that the Enhancement succeeds safely.
The strength of a Blacksmithing weapon Enhancement still depends on the crafter's Blacksmithing skill.
Enhancement Deeds
An Enhancement Deed allows an Enhancement to be prepared by a crafter and used later.
To create one, target a Blank Scroll while a special resource is selected.
- Creating a deed consumes 50 units of the selected resource.
- The crafter must have at least 50.0 in the relevant crafting skill.
- The deed records the resource and crafter information.
- The crafter's stored skill is used when the deed is later applied.
Forged Metal and Enhancement Deeds
A Forged Metal charge may be transferred to an Enhancement Deed.
A charged deed removes the normal failure and destruction risk.
The resulting Enhancement strength still follows the crafter skill stored on the deed.
Lining Kits and Underlayments
- Lining Kits can be obtained as a high-end BOD reward.
- A Lining Kit requires 50 colored Ingots and 10 Mastercraft Blueprints to complete.
- Once completed, the Lining Kit becomes an Underlayment.
- Underlayments can be applied to eligible leather and metal armor.
- Armor that has already been Enhanced cannot receive an Underlayment.
- Armor with an Underlayment cannot then be normally Enhanced.
- Underlayment bonuses are not additional to normal material bonuses.
- Underlayments cannot increase an individual resistance above 30.
Underlayment Bonuses
| Resource | Bonuses |
|---|---|
| Silver | Physical Resist +12 Fire Resist +3 Cold Resist +2 Poison Resist +2 Energy Resist +2 |
| Shadow Iron | Physical Resist +4 Fire Resist +3 Poison Resist +2 Energy Resist +12 |
| Copper | Physical Resist +3 Fire Resist +4 Poison Resist +12 Energy Resist +2 |
| Bronze | Physical Resist +3 Cold Resist +12 Poison Resist +3 Energy Resist +3 |
| Gold | Physical Resist +4 Fire Resist +4 Cold Resist +5 Poison Resist +3 Energy Resist +5 |
| Moonstone | Physical Resist +2 Fire Resist +12 Cold Resist +3 Poison Resist +2 Energy Resist +2 |
| Obsidian | Physical Resist +5 Fire Resist +5 Cold Resist +3 Poison Resist +5 Energy Resist +3 |
| Valorite | Physical Resist +6 Cold Resist +5 Poison Resist +5 Energy Resist +5 |
Consecration Serum
Consecration Serum is a high-tier Alchemy BOD reward.
It can be used on a non-artifact weapon to convert 10% Physical Damage into elemental damage.
This may be repeated until the weapon no longer has Physical Damage available to convert.
The effect is permanent.
Serum Types
| Serum | Effect |
|---|---|
| Consecrated Ember Serum | Converts 10% Physical Damage to Fire Damage |
| Consecrated Frost Serum | Converts 10% Physical Damage to Cold Damage |
| Consecrated Venom Serum | Converts 10% Physical Damage to Poison Damage |
| Consecrated Storm Serum | Converts 10% Physical Damage to Energy Damage |
Quick Reference
Special Material
- Provides the material bonuses listed above when crafting.
Runic Tool
- Can add magical properties during crafting.
Enhancing
- Improves an existing eligible item.
- Blacksmithing weapon Enhancement strength depends on crafter skill.
- Normal attempts may fail or destroy the item.
Forged Metal of Artifacts
- Removes the normal failure and destruction risk.
Enhancement Deed
- Costs 50 units of the selected resource.
- Stores the crafter's Enhancement information for later use.
Underlayment
- Provides an alternative armor improvement.
- Cannot be combined with normal Enhancing on the same armor.
