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expansion:fishing:mutation

Mutation System

What is a mutation?

A mutation is a special fishing outcome that replaces the normal catch with something else:

  • special fish
  • nets
  • maps
  • SOS bottles
  • pirate maps
  • sea creatures
  • debris/junk

Mutations are governed by:

  • Fishing skill thresholds
  • Deep water requirements for certain entries
  • Optional hook behavior (some hooks reduce junk outcomes)

Common mutation outcomes

Examples of mutation results players will encounter:

  • Special Fishing Nets
  • Treasure Maps
  • Message in a Bottle (SOS)
  • Pirate Treasure Maps
  • Ship debris and salvage items
  • Big fish / sharks / jellyfish tier catches
  • Junk pulls (boots/shoes etc.)

Deep Water

Some mutations explicitly require deep water. If you are too close to shore (not deep water), those entries cannot trigger.

Skill progression

You will notice a strong “late-game” curve:

  • Higher skill opens higher-tier outcomes
  • Rare group fish are gated at 110.0+
  • Map/treasure systems generally become reliable in higher bands

Notes

Exact weights and per-entry probabilities are configured in the mutation tables inside the fishing engine. If you want the wiki to display raw percent tables, add a “Developer Appendix” section and maintain it alongside code changes.

expansion/fishing/mutation.txt · Last modified: by UO Enigma