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expansion:naval:health_ui

Ship Health HUD

Overview

Ships have a health pool (Hits / MaxHits). Players can monitor ship health in two ways:

  • Single-click tooltip (quick status)
  • Ship Health HUD (a live-updating gump)

1) Single-Click Tooltip Health

Single-click a ship to view basic health messaging based on HP percentage:

  • Healthy (high %)
  • Damaged (mid %)
  • Critical (low %)

This is a fast way to check status without opening UI.

2) Ship Healthbar HUD (Live Gump)

The Ship Health HUD is a compact healthbar gump that:

  • Displays ship name + HP % + current HP
  • Auto-refreshes when the ship’s Hits/MaxHits change
  • Auto-closes when you move too far away or change map

How to open it

Use the tillerman context menu:

  1. Single-click the tillerman
  2. Choose Ship Healthbar (or similar entry)

If enabled, some builds also allow opening via direct HUD toggle when interacting with the ship UI.

Auto-refresh behavior

The HUD checks HP changes frequently (fast enough to feel real-time). It only redraws when values actually change, to avoid unnecessary spam/overhead.

Auto-close rules

The HUD will close if:

  • The ship is deleted
  • You move too far away from the ship
  • You change maps
  • You are no longer a valid viewer (dead/disconnected/etc.)

Why this matters

In naval fights, ship HP can drop quickly. The HUD lets you:

  • decide when to retreat
  • coordinate repairs
  • confirm whether your cannons are actually winning the exchange
expansion/naval/health_ui.txt · Last modified: by UO Enigma