expansion:naval:start
Table of Contents
Naval Combat
The naval expansion includes:
- Combat-capable ships with cannon hardpoints
- Mouse-target cannon firing (select a world location to shoot)
- Ammo and shot resources automatically pulled from the ship
- Grappling hooks for boarding
- Ship health system with HUD and tillerman integration
- NPC encounter ships (pirates, corsairs, vikings, ghost ships)
Pages
Quick Start (Players)
1) Load your ship
Put your cannon shot resources where the ship can access them:
- Ship Hold (primary)
- Ship fixture containers (munitions crates etc, if your ship has them)
Shot resources are:
- Cannon ammo
- Powder Charges
- Fuse Cords
2) Fire a cannon using the mouse
- Double-click a mounted cannon while you are:
- alive
- aboard the ship
- within 2 tiles of the cannon
- at least Crewman security level
- You will be prompted: “Select a firing location.”
- Click a tile/location in the world to fire there.
3) Track ship health
- Single-click a ship to see health band status.
- Use the tillerman context menu to open the Ship Healthbar HUD (live updates while nearby).
4) Fight encounter ships
- NPC encounter captains spawn ships, crew, cannons, and ammo.
- Sink them for loot (and sometimes high-end rewards depending on your shard rules).
expansion/naval/start.txt · Last modified: by UO Enigma
