User Tools

Site Tools


expansion:naval:start

Naval Combat

The naval expansion includes:

  • Combat-capable ships with cannon hardpoints
  • Mouse-target cannon firing (select a world location to shoot)
  • Ammo and shot resources automatically pulled from the ship
  • Grappling hooks for boarding
  • Ship health system with HUD and tillerman integration
  • NPC encounter ships (pirates, corsairs, vikings, ghost ships)

Pages

Quick Start (Players)

1) Load your ship

Put your cannon shot resources where the ship can access them:

  • Ship Hold (primary)
  • Ship fixture containers (munitions crates etc, if your ship has them)

Shot resources are:

  • Cannon ammo
  • Powder Charges
  • Fuse Cords

2) Fire a cannon using the mouse

  1. Double-click a mounted cannon while you are:
    • alive
    • aboard the ship
    • within 2 tiles of the cannon
    • at least Crewman security level
  2. You will be prompted: “Select a firing location.”
  3. Click a tile/location in the world to fire there.

3) Track ship health

  1. Single-click a ship to see health band status.
  2. Use the tillerman context menu to open the Ship Healthbar HUD (live updates while nearby).

4) Fight encounter ships

  1. NPC encounter captains spawn ships, crew, cannons, and ammo.
  2. Sink them for loot (and sometimes high-end rewards depending on your shard rules).
expansion/naval/start.txt · Last modified: by UO Enigma